ARC Raiders Blueprint – Early Crafting returns

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 PMCs need to focus first on blueprints for core weapons and then augments.

It is important to follow a simple arc raiders items rule: The operator should only chase ONE blueprint type in a single session. Mixed chasing wastes travel. The next chart maps blueprint types and container themes to locations so that the PMC may focus the raid on containers with the right theme.


 


 After this first plan, the PMC should be able build a new weekly plan that includes a blueprint target for each night as well as a safer farm path to use in baseline crafting.


 


 Cold Snap as early support for arc raiders coins


 Uncovered caches were a popular early blueprint route. Cold Snap snow raider cachers also follow the same idea.


 


 Operators are advised to treat these runs the same as blueprint runs. Side looting should be kept minimal in order for exits to remain clean.


 


 The PMC should be able to keep the raid time under control with this simple Cold Snap run set.


 


 Enter with the light kit. Focus on the cache breach.


 Open snow raider caches. The blueprint is the main prize.


 Avoid prolonged battles by extracting once the route to the cache is completed


 After this one the PMC may stack early weapons while keeping death rates low during the initial wipe days.


 


 Grenade economy: early Bastion & Bombardier plan


 Early workshop progress requires killings of tough targets. Since the PMC is lacking high-tier gunry, grenades will be an effective tool. A simple grenade economic loop helps to keep the pressure at bay - you can farm materials and craft them, then use them on important kills. The next loop ties in farming, crafting and use into one loop to make it easier for the PMC.


 


 The operator now has a good combat plan, which is compatible with the starter gear. This means that PvE tasks will no longer block workshop building.


 


 Leveling with low gear after the expedition wipe – XP loops


 After an Arc Raiders mission wipe, level resetting creates a gap in gear and skills. Therefore, the best place to get XP from is safe container farming.


 


 The PMC shouldn't treat XP differently than loot because it is a natural byproduct.


 


 The next loop gives options for XP, so that the operator can select a loop based upon map comfort.


 


 Seed Vault container sweeping - loot the containers in a tight ring for steady XP


 Hidden Bunker timing Loop - use impact Grenades on the Same Target Plan during bunker Windows


 Stella Montis: Container farm - loot and hunt the Deadline blueprint while simultaneously hunting containers


 After this one, PMCs can continue leveling linked to resource building, so that workshop growth is always supported by time spent.


 


 Skill tree - Early points supporting economy


 The wipe resets skill tree. So early points must support looting and breaching speed as these two systems define the early economic system. A practical strategy is to focus on core looting abilities first and then move onto security breach access. Next is a simple plan concept, which allows the PMCs to easily follow a route.


 


 After this point, the operator may spend points in a way that is clear, transforming the skill-tree into a tool used for raid control and economics.


 


 Breach-first Playstyle Notes


 Security Breach has value in early wipe, as fewer operators possess it. Access to breach can therefore shape early barter economies. The PMC needs to combine sensor and processor farms with breach runs, since server cabinets often sit near breach routes.


 


 The PMC should prioritize where to plunder and breach.


 


 Departure building upstairs: server cabinet density supports processors, sensors


 Battlegrounds complex power generation - cabinets that support an electronic loop


 Bluegate Data vault - cabinets that support processors.


 Stella Montis Medical Research – cabinets plus medical containers support enhance hunting


 After this raid the operator can run another breach loop which feeds also the workshop electronic, so that the same raid supports both rebuild goals.


 


 Early raid Checkone - First sessions after Arc raiders' expedition wipe


 As it is easier to wipe-rebuild with a Checkone that can fit one backpack and only one exit in a raid, the PMC must enter with just one primary target. A clean, completed checkone will reduce the need to stay in the raid. The second one is a compact version of the first-session, so that it can be used across several raids.


 


 After this wipe, the PMC has a chance to build in a predicone-rhythm, and the Arc Raiders adventure wipe reset is like a controlled restart.


 


 Common mistakes that occur after an expedition


 Early wipe losses are often caused by staying in high-traffic zones for too long. The PMC therefore should leave when the raid is complete.


 


 It is also a problem to chase rare blueprints and not have a loot fallback goal. For this reason, operators should always set a target material for the run.


 


 The operator can then correct any mistakes made in the raid by using the simple fix shown on the following one.


 


 Overstaying on competitive augment zones: Take the first solid move and extract


 No material goal for the raid? Assign a junk team to this mission


 Use one blueprint per session when mixing blueprints within one raid.


 Impact grenade manufacturing should begin early, despite the grenade economy.


 After this first wipe, the PMC may want to continue the rebuild in a calm, methodical way. This will ensure that the progress made is the same throughout the entire first session.


 


 Conclusion


 After the Arc Raiders wipe, PMC rebuilds the game by running quick loot-loops for workshop components, then focusing on blueprint routes, anvil and augments. XP gains are then tied to containers farming, while the skills tree rush focuses looting, breaching, and access.

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